
Dungeon Clicker
It's okay to take breaks. Click/Hold your mouse down to Break items, ores, other things and hopefully not your sanity before time runs out.
This was made from scratch using free assets and Unity for : https://itch.io/jam/1-day-jam-4.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Sinplea |
| Genre | Simulation, Puzzle, Strategy |
| Made with | Unity |
| Tags | 2D, Automation, Clicker, Fast-Paced, Incremental, Short, upgrades |
| Content | No generative AI was used |




Comments
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Pretty fun! I like that it's possible to win, by the skin of your teeth, on the initial run / without prestiging.
Having to decipher terminology and how the UI works in real time, in a timed experience, was tense in just the right way. Perfect amount of 'clunkiness' in the system to be learnable but just outside intuitiveness.
Thanks for putting this out there!
it was my pleasure thanks for the review and playing. As it was such a short time to make this I was struggling on the balancing. glad it was not too hard for you.
It's possible that the individual elements aren't "balanced", but the demand for constant advancement and pressure of the ticking clock covered any unbalanced elements up. In aggregate, as felt in the moment during play, the balancing is spot on.
You done good! The only thing I'd change is the name - it doesn't really sell why your game is distinct, or any of the thematic elements.
thank you, I might update it after the jam so your feedback is very appreciated.
Cool, it's addictive
thanks, I am glad you enjoy.